Critical Ops – Rules & Regulations

GENERAL RULES

  1. By participating in our tournaments, all participants automatically agree that they accept our Rules & Regulations and vow to respect fellow participants and the MOBILE E-SPORTS® Staff.
  2. Do not join an official tournament lobby if you are not part of the team that is playing. Ineligible players that do join are at risk of being banned from the tournament or receive other penalties.
  3. The usage of ‘jailbroken’ or ‘rooted’ devices in tournament matches is not permitted.
  4. Any private discussion or complaint you have with tournament officials are to remain confidential unless otherwise stated by the MOBILE E-SPORTS Staff. If you believe you had a bad experience and do have a complaint to file then you can do so within 48 hours after your match has ended. It is imperative to include a detailed report along with hard evidence of what your team, clan, or organisation is filing a protest for.
  5. It is strictly prohibited to gamble or bet during an ongoing tournament. This rule applies to players or a team management that has any relations to a participating party. Such actions can give unfair advantage to close associates of teams that are playing.
  6. We reserve the right to edit the rules at any time and disqualify teams for reasons not stated in this list or take other action.
  7. All participants agree that their matches may be streamed and/or recorded and published on our platforms such as Youtube. All participants have to join the official MOBILE E-SPORTS chat room on Discord App. Teams that have no representative in the chat after the tournament has started may be disqualified.
  8. It is prohibited to spam or use offensive messages on any of MOBILE E-SPORTS’ platforms and doing so may result in us taking punitive measures against you.
  9. During an on-going tournament, players are not allowed to change their in-game name. Clan Tags before in-game names are allowed to be changed. The change of IGNs for players that are not participating in an ongoing tournament will be based on the bot system’s cooldown unless there is a good reason to make an exception.
  10. Team members that are aware of a fellow hacker or cheater’s actions yet failed to come forth in reporting him will be banned for a period of 2 months.
  11. Only touch input is allowed to control the game in this tournament.
  12. Ignorance of rules does not justify rule breaking. If you have questions about any rules, contact our support.
  13. If a case arises for a certain player that requires a discussion, appeal, or any form of communication, only the player in question or the leader of the team (in this case the leader of the team in which the incident occurred) of which he is part of, can request to discuss this case with our staff. No one else can request to represent any player that partakes in our tournaments or tournaments that we are involved in. Note that the team leader is the individual confirmed as leader on the MES bot only.
  14. If a team representative or player attempts to blackmail members of the staff, whether for making a decision or any other reasons, the said team or player will be removed from all future tournaments without exception.
  15. We have the right to remove any team or player we deem problematic or toxic from any tournament that we are organising. This may affect the team’s prizing if removed and may not be eligible for it.

REGISTRATION

  1. All teams that wish to apply for our Critical Ops tournaments must be registered to our Discord Bot. The team must contain at least 5 players on their team roster but can have a maximum of 10 players unless a limit is placed to certain tournaments via the bot system. The team roster also must contain the Critical Ops in-game names of the players.
  2. You may only register with the MOBILE E-SPORTS Bot using your own Critical Ops Account.
  3. Only 1 player from each team considered as the captain will have access to the tournament chat.
  4. The team list must be managed through the bot. A player may not have more than one profile on the MOBILE E-SPORTS Bot.
  5. A player who played for a team that lost cannot rejoin another team that is still participating in the tournament.
  6. A player who has left a team that did not lose yet and has joined another team has to remain with that team for the duration of the tournament.
  7. Teams that decide to use players under new names will raise a red flag for us and we will investigate said players to make sure they are following the rules.

STREAMED / OFF-STREAMED MATCHES

  1. Matches that are not streamed on the official MOBILE E-SPORTS® Channels are considered Off-Stream Matches.
  2. Teams are given a time limit of one week (unless stated otherwise) to schedule their Off-Stream matches. If a match is scheduled to be played on stream, then we will schedule the time for the match. Only the captains of the teams may set up matches for their teams. Once an agreement has been made between two captains, the date and time of the match must be reported to the MOBILE E-SPORTS® Staff.
  3. Team captains that agree on a specific date and time must make sure that their team shows up on the agreed-upon date and time. If a team does not join the in-game lobby within 15 minutes after the agreed-upon time, they will be at risk of disqualification. Teams that do not respond on MOBILE E-SPORTS’ Discord chat room and to e-mails within 24 hours, may be disqualified.
  4. Teams must play on the agreed terms and details of a match can only be changed by the agreement of both captains. Unless a map or server is glitched or down then a change will be eligible.
  5. All matches must be supervised by an official moderator of the MOBILE E-SPORTS® Team. All official moderators have the “Moderator” role in our Discord Server.
  6. If two teams fail to schedule their match during the given time limit, one or both teams may be disqualified.
  7. Teams that are assigned to play during a stream and fail to show up without notifying us at least 24 hours before the start of the stream will be disqualified and may be banned from future tournaments.
  8. We have the right to assign certain matches on stream and if a team fails to show up then it will be considered a forfeit.

MATCH RULES

  1. The usage of cheats, hacks, or any other third-party applications such as VPNs that give you an unfair advantage over your opponents will result in immediate disqualification. Teams or players may also be banned from future tournaments.
  2. Teams that attempt to use players which are not registered in their team (as shown on the team’s tournament roster in the Discord Bot) will have to rematch or can be disqualified if this occurs more than once. The players eligible to play need to be under the ongoing tournament’s name.
  3. In order for a team to participate in tournament matches, they will require a minimum of 4 players in all rounds up to the Semis and 5 players in Semis and Finals.
  4. All players must remain in the game’s lobby following the conclusion of each match. This allows us to view their final score on the scoreboard. Players that leave the lobby earlier and thus do not show up on the scoreboard may be suspended from on-going tournaments.
  5. Once the match has started, only the players that are in the lobby are eligible to play. In the case of a player disconnecting and is not able to join back, a team is allowed to have a registered player on their team to substitute if the disconnected player is experiencing technical problems. This is allowed only once per match.
  6. It is not allowed to switch to the spectator mode. If a player is caught using the spectator mode, that team will automatically have to forfeit the current round of that match.
  7. Account sharing will be met with disqualification. Only the original owner of the Critical Ops account may use it in tournaments.
  8. Abusing in-game glitches that give a team an unfair advantage is not permitted. Teams caught doing so may be disqualified.
  9. Depending on the settings for each individual tournament, more rules may apply for every match, such as banned items. If any special rules apply, then they may be found in the tournament’s registration article on this website.
  10. iOS Users: Your iOS software version needs to be updated to iOS 15.2 or above and the device should not be jailbroken.
  11. Android Users: Your Android software version needs to be updated to Android 5 or above and the device should not be rooted.
  12. If for any reason the player disconnects, he will need to record the recording process and continue recording the entire match. Disconnecting from the game will immediately raise a red flag for us and therefore, we need you to record the entire match.
  13. There should be no tampering with the video. The video must include the game sound as well. If the players cannot do so they must provide updates on the video uploading process. The video must have a minimum quality of 480p with an adequate bitrate and a minimum frame rate of 30 fps.
  14. In case a player is unable to provide the video for a tournament match for any reasons such as recording software crashing, the MOBILE E-SPORTS® Team will investigate the match and the player. If the player and the team is clear of suspicions regarding cheating, then they may be allowed to advance to the next round depending on the circumstances surrounding that match. In other cases, the team of the player that failed to send us the recording may be disqualified.
  15. If the recording of a player does not show clearly that the player is not cheating, then we may disqualify that player’s team after consulting the developers of the game.
  16. Only 1 player will be required to upload their recording, chosen by the opposing team, within 15 minutes of staff asking. Additional recordings may be requested by MOBILE E-SPORTS, therefore players must keep their original recordings until deletion is approved by chief moderators or above. During and after the Quarter Finals, all players will be required to upload their recordings upon the conclusion of matches.
  17. Players with less than a total kills of 1,000 will have to record the full match.

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ANTI-CHEAT MEASURES

  1. All players must go through the anti-cheat measures before playing a map.
  2. These steps must be repeated at the start of each map, and if a player disconnects and re-joins an ongoing game.
  3. Any recordings must be uploaded in original quality. The video must have a minimum quality of 720p with an adequate bitrate and a minimum frame rate of 30 fps.
  4. Up to Conference 2, only 1 player will be required to upload their recording, chosen by the opposing team, within 15 minutes of staff asking. Additional recordings may be requested by the Worlds Tournament staff, therefore players must keep their original recordings until deletion is approved by the Worlds Tournament staff.
  5. During and after the Conference 2 Round, all players will be required to upload their recordings upon the conclusion of matches.

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iPad OS Recording Steps

Click here to watch a video tutorial of the recording steps

  • Players must be on iPadOS 16.1 or above in order to play.
  • Recording begins before you enter the room. Please complete the following steps:
    • Begin your recording and close all apps in the multi tab, including Critical Ops, and all other apps. Go to clock, stopwatch and press start.
    • After that, go to Settings, General, About and show us your device information, scrolling through and clicking on iPadOS Version.
    • Go to the Battery Tab, scroll through the last 24 hours tab, and tap an app to show the time spent on it (show activity), and then press the last 10 days tab, and scroll through again, showing activity.
    • Go to Screen Time, scroll through the week tab, tap on show more if it’s present, and then press the day tab and scroll through again.
    • Go to the Privacy tab, scroll all the way down and tap on developer mode. If it is turned on, turn it off.
    • Go back to the Clock again, show the stopwatch time.
    • Go to App Store, search up Critical Ops, open up your stopwatch via multi task, then open Critical Ops. Do not swipe off the clock app for the rest of the recording.
    • Go to the in-game Store, and attempt to buy credits. Do not actually buy them.
    • Join the room and move to spectate (if you are a sub, join your side), showing your stopwatch the entire time.
    • End your Settings recording and immediately start your gameplay recording.
    • Showcase your stopwatch, pause the time, and end it. You may now swipe off of the clock app.
    • Players must record the first 3 rounds.
iOS Recording Steps
  • Players must be on iOS 16.0 or above in order to play.
  • Recording begins before you enter the room. Please complete the following steps:
    • Begin your recording and close all apps in the multi tab, including Critical Ops, and all other apps.
    • Go to clock, stopwatch and press start.
    • After that, go to Settings, General, About and show us your device information, scrolling through.
    • Go to the Battery tab, scroll through the last 24 hours tab, and tap an app to show the time spent on it, and then press the last 10 days tab, and scroll through again.
    • Go to Screen Time , scroll through the last week tab, tap on show more if it’s present, and then press the day tab and scroll through again.
    • Go to the Privacy tab, scroll all the way down and tap on developer mode. If it’s turned on, turn it off.
    • Go back to the Clock again, show the stopwatch time.
    • Go to App Store, search up Critical Ops, and open.
    • Go to the in-game Store, and attempt to buy credits. Do not actually buy them.
    • Join the room and move to spectate (if you are a sub join your side).
    • Swipe to open your Control Center, click the timer icon, go to stopwatch.
    • Now go back to Critical Ops via the multi tab. Wait to connect, you may now end your Settings recording. Immediately start a gameplay recording.
    • Swipe to open your Control Center, click the timer icon, go to stopwatch again, and end it.
    • Go back into Critical Ops via the multi tab.
    • Players must record the first 3 rounds.
Android Recording Steps

NOTE: In order to complete this recording, you must install and setup “Smart Multi Floating Clock, Timer & Stopwatch” BEFORE starting your recording. The link for this, and all other apps used for the recording can be found below.

  • Go to Settings -> “My Device”/“About Device”
  • Show this section for at least 2 seconds, then tap on “all specifications” and show this for at least 4 seconds, and then tap on “status”/”status information” and also show this for at least 4 seconds.
  • Download “InstaPay Egypt” from the Play Store Click Here.
  • Open this via the Play Store and run the app for at least 7 seconds. It is normal for the app to endlessly load.
  • Download “Package Browser” from the Play Store Click Here
  • Open the app via the Play Store and search: “oasis”, “bay”, and finally “critical”.
  • You should see a Critical Ops file, tap on this and clearly show the information for 5 seconds. If your stopwatch is obstructing the information, please move it.
  • Go to the Play Store, search “Critical Ops” and open the game. Join the room, join a side and then end your stopwatch. To end your stopwatch, long press the stopwatch and press “OK” at the prompt. You may now end your settings recording.
  • Start another recording immediately and record the first 3 rounds of the match (gameplay recording).

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PRIZES

  1. Following the conclusion of a tournament, prizes will be sent within 40 working days approximately unless withheld for reasons concerning potential hacking, or other rule-breaking. If for any reason you do not receive your prizes following 40 days then please let us know and we can contact the game developer, which is the actual party responsible for prizing, on your behalf.
  2. If it was discovered that a team hacked or cheated during a tournament, they will have to abandon their championship title and refund the prizes they received in equivalent value to the game developer.
  3. Prizes will only be rewarded to a team if they show up to play with a full roster on their scheduled stream times and by taking the tournament seriously.
  4. Prizing can be revoked if a team forfeits their match, lacks enough players, found exploiting hacks or glitches, fail to upload recordings when requested, and severely breaking any other rules.
  5. The prize recipient is in all cases the captain of the team (the person who is displayed as the leader in the team profile of the Discord Bot), unless discussed otherwise beforehand.
  6. Prize recipients are fully responsible for expenses such as corporation tax, personal tax, legal responsibilities, and currency conversion.
  7. Prize recipients are fully responsible for providing their correct full names, addresses, bank details, and all related IDs related to the announced prizes.
  8. It is the Team Captain’s responsibility for deciding how prizes will be divided among his team.
  9. Prize recipients are required to provide their ID or a similar document that allows us to confirm their identity to be eligible for monetary prizes.
  10. Prize recipients will need to sign a legally binding contract that their team has won the tournament without any cheating involved whatsoever.
  11. For regional tournaments, sponsored prizes are eligible to be shipped for that specific region only.
  12. Not all sponsored prizes cover the shipping fee of the products. Make sure to read each tournament’s article to find out if it includes the shipping fee or not.
  13. If the winning team is from a sanctioned country and cash prizes are not possible to transfer then the winning team will be presented with alternative prizes such as in-game rewards, gift cards, and other options that are possible. The winning team will have a maximum of one year to claim their prize.
  14. Our platform facilitates the organisation of tournaments and enables organisers to create and manage online video game competitions, while also helping gamers discover and join these tournaments. Each tournament may have unique parameters and rules, all of which are detailed on our website. These parameters include interactions and rankings among participants, communication guidelines, and the potential awarding of prizes, if applicable. By using our Services, you acknowledge and accept these additional parameters and consent to receive communications from the game developer or our Services’ representatives. However, it is essential to note that we are not responsible for distributing or awarding prizes or rewards. The responsibility for awarding prizes lies with the game developer (Critical Force Ltd.). Despite offering assistance in prize administration, we do not hold any responsibility for determining eligibility or the actual distribution of prizes or rewards.